V-Ray

Typ: CAD Dodatki
Producent: ASGVIS, LLC
Wersja językowa: Angielski
Platforma OS:
V-Ray for SketchUp

V-Ray for SketchUp offers SketchUp users a robust set of ray-tracing features that enable them to bring their ideas to life quickly, easily, and cost-effectively. Some of the software’s state-of-the-art rendering features include:
  • True raytraced reflections and refractions
  • Glossy reflections and refractions
  • Area shadows (soft shadows). Includes box and sphere emitters
  • Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
  • Depth-Of-Field camera effect.
  • Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
  • Caustics
  • Optimized materials for faster rendering
  • Fully multithreaded raytracing engine
  • Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
  • Photon mapping
  • Reusable caustic and global photon maps (save and load support).
  • True HDRI support. Includes support for *.hdr image loading with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
  • Native area lights for physically correct illumination.
  • Different camera types: fish-eye, spherical, cylindrical and cubic cameras
  • V-Ray material editor with material preview
  • V-Ray Light Material
  • Preset Materials (Metal, Plastic, etc.)
  • G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.)

V-Ray for Rhino v3

Rhino users in all fields—from engineering and architecture to design and animation—need a robust ray-tracing engine that enables them to bring their ideas to life quickly, easily, and cost-effectively.
With V-Ray for Rhino 1, ASGVIS offers these visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. Developed with the Chaos Group, V-Ray for Rhino 1 works with Robert McNeel & Associates’ Rhino v3, which is one of the most popular Windows-based NURBS modeling tools available today.
Top studios in all disciplines have relied on V-Ray for years to generate photorealistic images of outstanding quality. Now ASGVIS brings this powerful, flexible, and affordable rendering solution to Rhino users, enabling them to take full advantage of all that V-Ray has to offer.
  • True raytraced reflections and refractions
  • Glossy reflections and refractions
  • Area shadows (soft shadows). Includes box and sphere emitters.
  • Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
  • Depth-Of-Field camera effect.
  • Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
  • Caustics
  • G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.)
  • An optimized material for faster rendering and special effects like translucency
  • Fully multithreaded raytracing engine
  • G-buffer based antialiasing.
  • Photon mapping
  • Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
  • Reusable caustic and global photon maps (save and load support).
  • True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
  • Native area lights for physically correct illumination.
  • Native material for more physically accurate and faster materials calculations.
  • Different camera types: fish-eye, spherical, cylindrical and cubic cameras
  • V-Ray material editor with material preview
  • V-Ray Light Material
  • Preset Materials (Metal, Plastic, etc.)
  • G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.),

V-Ray for Rhino v4.0

True raytraced reflections and refractions
Glossy reflections and refractions
Area shadows (soft shadows). Includes box and sphere emitters.
Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
Depth-Of-Field camera effect.
Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
Caustics
Optimized materials for faster rendering
Fully multithreaded raytracing engine
Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
Photon mapping
Reusable caustic and global photon maps (save and load support).
True HDRI support. Includes support for *.hdr image loading with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
Native area lights for physically correct illumination.
Different camera types: fish-eye, spherical, cylindrical and cubic cameras
V-Ray material editor with material preview
V-Ray Light Material

V-Ray for 3dsMax
VRay offers its users a set of features that you would expect from a quality renderer. With its fast fully-multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred it helps achieve astonishing realism in the computer generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance or fineart photorealistic images. Adaptive antialiasing based on color difference as well as G-Buffer channels is one of its advanced features. It includes sophisticated multipass methods as well as simple approaches.

VRay supports translucency which gives you the power to create true photorealistic materials like wax, smoked glass, jelly etc.
Very few can offer network distributed rendering. VRay does. It gives incredible power to the studios with many computer boxes to use all the CPU power connected to the network for rendering within a single frame. No limitations on the size amount type of your computers as long as 3D Studio Max can run on them. Various license bundles are offered for various number of render servers.
And all of these features packed into our fast raytracer engine that supports all the standard 3D Studio MAX materials, environments, atmospheres, effects etc.
"VRay not only gives us true physically accurate 3D motion blur but also provides the use of fast global illumination (GI) which is essential for producing high quality visual effects," explains Ben Girard, president of Digital Dimension. As a result, Digital Dimension plans on using VRay for their visual effects shots on the upcoming film Final Destination II. Girard continues, "The speed of VRay, its production-focused features, and the excellent support we received from the Chaos Group, will help our studio remain ahead of the cutting edge."
Greg Tsadilas, Head of CG at Encore Hollywood and supervising animator on such popular television shows as Ally McBeal, Roswell, Charmed, The Invisible Man, and Boston Public, to name a few had this to say: "VRay has simply become our renderer of choice. After looking at the various render solutions out on the market and pre-market arena, my decision was easy. We were looking for a solution where we weren’t limited and bound by renderer-specific shaders. We were able to take existing scenes, switch to the VRay renderer and have them render successfully without having to make any modifications. I was impressed not only with the seemless transition, but also with the render quality and the vastly superior speed of the renderer. I never thought I would see exceptional Global Illumination as being viable in a production environment, Chaos Group has proven me wrong with their intelligent and beautiful solution."

The Basic Package Supports the following features:

  • True raytraced reflections and refractions
  • Glossy reflections and refractions
  • Translucency (with volume fog) for creating wax, marble, smoked glass
  • Area shadows (soft shadows). Includes box and sphere emitters.
  • Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
  • Motion Blur. Includes stochastic sampling approach
  • Depth-Of-Field camera effect.
  • Anti-aliasing. Includes fixed, simple 2 level and adaptive approaches.
  • Caustics (Radiosity)
  • G-Buffer (RGBA, material/object ID, Z-buffer)
  • G-buffer based antialiasing.
  • Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
  • Motion blur with analytic sampling
  • True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps support. Map your images directly without distortions or cropping.
  • Built-in area lights for physically correct illumination
  • Built-in material for faster materials calculations
  • Distributed rendering for utilizing all of your studios computers.
  • Different camera types: fish-eye, spherical, cylindrical and cubic cameras
  • Network license management for using our VRay system throughout your network with less licenses.
Tagi:
Komentarzy: Skomentuj pierwszy
KOMENTARZE (0)
Nieznajomy musisz być zalogowany aby dodać komentarz.
E-mail:
Hasło:
 
REKLAMA
Praca dla inżynierów na 3DCAD.pl
Praca dla inżynierów na 3DCAD.pl