T-Splines for Rhino
Experience the Future of 3D surface modeling
T-Splines for Rhino introduces optimal modeling control and full industry-standard compatibility by giving designers the flexibility of subdivision surfaces with the precision of NURBS.
Benefits
- Modeling control T-Splines introduces unsurpassed control to surface modeling, allowing designers to more quickly create complex surfaces and manipulate them with ease, yielding reductions in modeling workflow times of 20-30%.
- Compatibility 100% loss-less conversion of T-Splines surfaces to NURBS, as well as conversion of polygonal meshes to T-Splines, ensures full industry compatibility and seamless integration in your design process.
- Value T-Splines combines modeling methods in one application that were previously only available separately.
- Surface quality T-Splines surfaces are watertight by default and very easy to smooth, making them ideal for offsetting and manufacturing.
- Modeling T-Splines brings new ways of modeling to Rhino, including box modeling (a popular technique in animation programs such as Maya and modo), creating entire models at once from curves, and optimized lofting.
- Translating Subdivision surface and polygonal models can be converted into industry standard NURBS by the push of a button.
- Editing T-Spline models are easy to edit. New tools include adding local control points for optimal detail, deleting partial rows of control points to smooth the surface, adding local creases, and merging surfaces to eliminate gaps. Rhino editing commands also work on T-Spline objects.
T-Spline car | T-Spline car converted to NURBS |
Workflows
T-Splines ushers four new modeling workflows into Rhino:
- Subdivision style box modeling
- Converting mesh files to NURBS
- Creating entire models at once from curves
- Merging NURBS surfaces
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